About Balloon Slam
Balloon Slam is a game designed to get kids active and having fun. It was created
for SCOOT 2006 in Melbourne and was run successfully for the duration of the event.
The inspiration for the idea came directly from the carnival theme of Scoot. I was
particularly interested in looking at unique forms of Computer Interaction, and
wanted to make something addictively fun, and simple to learn. The best ideas often
come from simple interactions, and thus Balloon Slam was born.
How it works.
Interaction takes place via a ball, that is thrown at a projection screen. A web camera detects the motion of the ball, and causes any balloons that it hits to pop. The more balloons popped, the higher the score.
Production
Balloon Slam was produced by myself, with the aid of Simon Joslin.
The game mechanics were created quite easily early on, but the game needed alot of play testing and tweaking before it was able to be used.
- Gameplay Video: Coming Soon.